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Try it

Take a goblin camp

Click the effects on your cards to walk Medea to the camp, then to beat the goblin. The corner of each card plays it sideways for 1.

The story

Troy has fallen

The war is over and the old kingdoms are broken. Four heroes walk out of the smoke with a handful of cards, a few Favours from Olympus and a rumour of a city.

What they build from there is up to you. You play cards to move, to talk, to fight and to cast. You grow your deck, your party and your name. You end the game by taking the cities.

Choose your hero

Four heroes, four gods

Each hero has a patron on Olympus and a power no one else has. Each one fights with their own spells.

Medea in crimson and gold

Medea

Priestess of the dark, sworn to Hades.

Her powerCarries a Wound for free.

Atalanta with her bow

Atalanta

Raised by a bear, blessed by Demeter.

Her powerRerolls a dead Favour.

Odysseus in a lion breastplate

Odysseus

Far from home, favoured by Athena.

His powerKeeps an extra Companion.

Aeneas, crowned, in blue armour

Aeneas

Carried his father out of the fire. Poseidon's own.

His powerTurns spare Block into Attack.

Explore

A land you uncover tile by tile

The map is built as you walk it. Each new tile brings camps to clear, temples and oracles to visit, ruins to search, beasts in their lairs and walled cities on the horizon. No two games lay out the same way.

CampsTemplesOraclesRuinsLairsCities

Your hand

Every card does everything

Your hand is your movement, your Coins, your attack and your shield. Play a card plain, pay mana to play it strong, or turn it sideways for one point of whatever you need. A good turn is a hand used well.

Combat

Fights you can read

There are no dice in a fight. Every enemy shows its attack and its armour before you commit. Shoot first, then block, then strike, in that order, every time. Each fight is a small puzzle with an answer.

Six rounds

Three days, three nights

Night changes the mana Olympus offers and hides what the day would show. Plan for both.

The map by day: sand, forest, mountains and walled cities The map by night, lit by campfires and city lights

Olympus is watching

The gods keep score

Four meters fill as you play, each for a different way of playing. Visit their shrines and they answer with a Blessing.

Fills as you explore

Hermes

Walk further, see more.

Fills as you fight

Ares

Every enemy you put down.

Fills as you hire, heal, trade

Hestia

The quiet work of a journey.

Fills at full strength

Athena

Cards played the strong way.

Spend a full meter to redraw your hand, bank cards for the next fight, pull a card from your deck or reroll Olympus.

4heroes
87cards
21Companions
44skills
32enemies
1–4players

Grow stronger

Buy Feats and Spells in the Market. Hire Companions who fight beside you. Open relic chests. Gain EXP to level up and learn new skills. Keep Zeus' Law on your side, or pay for it when you cross the line.

Take the cities, together

Play the solo conquest, or take the cities as a team in co-op. Up to four players can share one PC, and any seat can be filled by a bot. A tutorial teaches the game inside a real first mission.

After Troy key art

Wishlist After Troy

A wishlist tells Steam that people want this game. For a small studio it is the best way to help.

Wishlist on Steam