Medea
Priestess of the dark, sworn to Hades.
Her powerCarries a Wound for free.

Try it
Click the effects on your cards to walk Medea to the camp, then to beat the goblin. The corner of each card plays it sideways for 1.
The story
The war is over and the old kingdoms are broken. Four heroes walk out of the smoke with a handful of cards, a few Favours from Olympus and a rumour of a city.
What they build from there is up to you. You play cards to move, to talk, to fight and to cast. You grow your deck, your party and your name. You end the game by taking the cities.
Choose your hero
Each hero has a patron on Olympus and a power no one else has. Each one fights with their own spells.
Priestess of the dark, sworn to Hades.
Her powerCarries a Wound for free.
Raised by a bear, blessed by Demeter.
Her powerRerolls a dead Favour.
Far from home, favoured by Athena.
His powerKeeps an extra Companion.
Carried his father out of the fire. Poseidon's own.
His powerTurns spare Block into Attack.
Explore
The map is built as you walk it. Each new tile brings camps to clear, temples and oracles to visit, ruins to search, beasts in their lairs and walled cities on the horizon. No two games lay out the same way.
Your hand
Your hand is your movement, your Coins, your attack and your shield. Play a card plain, pay mana to play it strong, or turn it sideways for one point of whatever you need. A good turn is a hand used well.
Combat
There are no dice in a fight. Every enemy shows its attack and its armour before you commit. Shoot first, then block, then strike, in that order, every time. Each fight is a small puzzle with an answer.
Six rounds
Night changes the mana Olympus offers and hides what the day would show. Plan for both.
Olympus is watching
Four meters fill as you play, each for a different way of playing. Visit their shrines and they answer with a Blessing.
Walk further, see more.
Every enemy you put down.
The quiet work of a journey.
Cards played the strong way.
Spend a full meter to redraw your hand, bank cards for the next fight, pull a card from your deck or reroll Olympus.
Buy Feats and Spells in the Market. Hire Companions who fight beside you. Open relic chests. Gain EXP to level up and learn new skills. Keep Zeus' Law on your side, or pay for it when you cross the line.
Play the solo conquest, or take the cities as a team in co-op. Up to four players can share one PC, and any seat can be filled by a bot. A tutorial teaches the game inside a real first mission.
Screenshots
Devlog
Atalanta's new passive makes every terrain cheaper, solo games get a fourth Favour, and online play gets Undo, live pointers and many more pings.
The Marauder Camp is a satyr warband, the tutorial plays a whole game and is read aloud, and one click on a camp or a city walks you there and starts the fight.
Atalanta has her own voice, the leaderboards show players' runs, and blocks in the arena land with the enemy's blow.
A wishlist tells Steam that people want this game. For a small studio it is the best way to help.
Wishlist on Steam